![]() If a place is not considered a room, it is considered "Outdoors". Passible objects like sculptures or sandbags will not create a room. Corners are not required to create a room. Otherwise, the outdoors is simply treated as another room, albeit a large one.Ī place completely enclosed in walls, doors, and other "impassible" objects are considered a room, or "Indoors". No amount of added heat, even with development mode, will affect or change the outdoor temperature. Be careful though, because unpredictable events like a cold snap, volcanic winter or heat wave can also change outdoor temperature unexpectedly. Outdoor temperature usually fluctuates slowly by day and season and is bounded by the climate of your biome. The minimum temperature is not encountered during normal gameplay, but fires in small enclosed spaces can reach the maximum temperature. The maximum temperature is 1,000 ☌ (1,832 ☏) and the minimum is -270 ☌ (-454 ☏), very close to absolute zero. But if you want reliable temperature values, and especially if you are modding, use Celsius or Kelvin. This inaccuracy normally isn't big, around 0.3☏. ![]() As the game always rounds temperature to an integer ("whole number"), you can get a misleading indicator while using Fahrenheit. ![]() Internally, the game uses Celsius (☌) for all temperature functions, such as "too hot" or "too cold". Kelvin is the same as the Celsius scale, but shifted by +273.15° - if you have a desire to use Kelvin, you probably don't need help with it. This Wiki will list values in both Celsius and Fahrenheit. Players can switch the in game display to Celsius (☌), Fahrenheit (☏), or Kelvin (°K). Too hot or cold may lead to fatal conditions, even to animals. Temperature mostly affects pawn mood, food and corpse spoilage, and plant growth. Temperature management is an important part of a productive colony. You can help RimWorld Wiki by improving it. Reason: Tone, conciseness, verification and mechanics. The loss of heat/chill the vent provides is a percentage and when the numbers get that high, the percentage causes 1-2 degrees to become 10-20 degrees.This article is suggested to be rewritten. ![]() The outside temperature will always try to bleed into the room, and the difference between inside and outside is massive. The reason for the larger difference in temperature between the heating box and the room is that this is not a normal circumstance. The heater heats up the cold air almost instantly and the process continues until the vent is satisfied it has found a happy medium. The way this works is that the vent pushes warm air from the heating box to the room, while pushing cold air from the room to the heating box. The vent connects it to the bigger room and the game will try to equalize the temperature between the two rooms, despite one being much larger. What is done here is a 2 tile big room being heated by a single heater, which is about as efficient as you can get. The vent will try to equalize the temperature in booth rooms connected, with a positive bias towards the hotter room, meaning rooms with coolers will usually be 1-2 degrees colder (in normal circumstances) and rooms with heaters will generally be 1-2 degrees hotter (in normal circumstances). A bigger room takes longer to heat and it won't reach as high temperatures as a smaller room. The heater efficiency is based on the size of the room. For those wondering about the mechanics of this, let me explain how I understands it. ![]()
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